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[Release] [Xbox360/PS3] Diablo 3 Save Editor V2.0.0.9 - Page 86
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  1. #681
    Member
    vosszaa is offline
    Join Date : Sep 2013
    Posts : 35
    Array

    Re: Diablo 3 Save Editor V1.0.0.0

    Quote Originally Posted by FlavorDrops View Post
    Try doing one step at a time. Open inventory delete effects you don't want, close inventory save and close save. Reload save, open inventory add new effects close inventory save and close save. Don't swap effects.
    I tried that and it is still corrupted. I have a Mempo, I delete STR effect then save and close. Reload the save and add effect then save and close. Load the save in game and corrupted.

  2. #682
    unipol

    Re: Diablo 3 Save Editor V1.0.0.0

    brilliant work. now i don't have to fumble around with 4 different programs to add 1 item property

  3. #683
    almobd

    Re: Diablo 3 Save Editor V1.0.0.0

    Name:  gH1gYmJ.jpg
Views: 214
Size:  40.7 KB

    http://i.imgur.com/gH1gYmJ.png

    when I load one file that's what I get.

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
    at ..(Object , EventArgs )
    at System.Windows.Forms.ToolStripItem.RaiseEvent(Obje ct key, EventArgs e)
    at System.Windows.Forms.ToolStripItem.OnTextChanged(E ventArgs e)
    at System.Windows.Forms.Control.OnTextChanged(EventAr gs e)
    at System.Windows.Forms.Control.set_Text(String value)
    at System.Windows.Forms.TextBoxBase.set_Text(String value)
    at System.Windows.Forms.TextBox.set_Text(String value)
    at ..( )
    at ..( )
    at ..(Object , EventArgs )
    at System.Windows.Forms.ToolStripItem.RaiseEvent(Obje ct key, EventArgs e)
    at System.Windows.Forms.ToolStripMenuItem.OnClick(Eve ntArgs e)
    at System.Windows.Forms.ToolStripItem.HandleClick(Eve ntArgs e)
    at System.Windows.Forms.ToolStripItem.HandleMouseUp(M ouseEventArgs e)
    at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEven tArgs mea)
    at System.Windows.Forms.ToolStripDropDown.OnMouseUp(M ouseEventArgs mea)
    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ToolStrip.WndProc(Message& m)
    at System.Windows.Forms.ToolStripDropDown.WndProc(Mes sage& m)
    at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5472 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
    ----------------------------------------
    Diablo 3 SE
    Assembly Version: 2.0.0.5
    Win32 Version: 2.0.0.5
    CodeBase: file:///G:/PS3/Diablo%203%20SE1.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Core
    Assembly Version: 3.5.0.0
    Win32 Version: 3.5.30729.5420 built by: Win7SP1
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    {05a3e511-ba0e-4dcf-8c0a-d48c2404787a}
    Assembly Version: 0.0.0.0
    Win32 Version: 2.0.0.5
    CodeBase: file:///G:/PS3/Diablo%203%20SE1.exe
    ----------------------------------------
    System.Management
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Management/2.0.0.0__b03f5f7f11d50a3a/System.Management.dll
    ----------------------------------------
    System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5476 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5476 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

    got this.

  4. #684
    Program Engineer
    Jappi88


    Jappi88 is offline
    Join Date : Dec 2010
    Age : 36
    Posts : 1,660
    Array

    Re: Diablo 3 Save Editor V1.0.0.0

    Quote Originally Posted by almobd View Post
    Name:  gH1gYmJ.jpg
Views: 214
Size:  40.7 KB

    http://i.imgur.com/gH1gYmJ.png

    when I load one file that's what I get.


    got this.
    you did not decrypt your save with bruteforcer, please learn to read instructions first.
    Downloads : 166 || Uploads : 31 || Rep Power : 8715 || Posts : 1,660 || Thanks : 188 || Thanked 10,799 Times in 600 Posts


    Programming is 10% science, 20% ingenuity, and 70% getting the ingenuity to work with the science.

    ~~~~~~~~~~~~~~~~~~~~~~~~~

    Programming is like sex:
    One mistake and you have to support it for the rest of your life.

  5. #685
    Haven Donator
    dawitchdoctor is offline
    Join Date : Nov 2013
    Posts : 13
    Array

    Re: [Xbox360/PS3]Diablo 3 Save Editor V2.0.0.5

    If I change a legendary to a rare item it loads into the ps3 without corruption. It's weird but maybe this bit of info will help find the problem. Maybe it's within the rehash resign on the editor itself after saving. Maybe just let bruteforce take care of that and give ps3 users the option of a second save button that doesn't rehash resign. Until then ill have some fun making cool rare legendary weapons.

  6. #686
    One Hit Wonder
    PainedRain is offline
    Join Date : Sep 2013
    Posts : 1
    Array

    Re: [Xbox360/PS3]Diablo 3 Save Editor V2.0.0.5

    thanks for the editor jappi it's awesome

  7. #687
    boselect

    Re: [Xbox360/PS3]Diablo 3 Save Editor V2.0.0.5

    looks pretty awesome.

  8. #688
    Mimiceuta

    Re: [Xbox360/PS3]Diablo 3 Save Editor V2.0.0.5

    Gracias amigo por el savegameditor, al principio me fue un poco difícil usarlo pero al fin lo conseguí... gracias de nuevo

 

 

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