360haven works best with JavaScript enabled
[Tutorial] Dragon's Dogma Modding - Full Save Editing - Page 12
Loading
Page 12 of 74 FirstFirst ... 27891011121314151617223762 ... LastLast
Results 89 to 96 of 587
  1. #89
    Member
    aureliano17 is offline
    Join Date : Mar 2012
    Posts : 48
    Array

    re: Dragon's Dogma Modding - Full Save Editing

    Quote Originally Posted by CredibleHulk View Post
    Hey guys, I'm a lurker around here but I just had to post my thanks for this list of items and while I'm at it to Idle for his very easy to follow tutorial and JizzaBeez for his save editor. Much thanks to you all. I'm not much good at modding but I've had zero problems using the aforementioned tools.

    Just wondering now though, is there a list like this going around for weapons? I'd like to add some fancy bows and daggers to my inventory.
    The file has three tabs. Just browse all three of them.

  2. #90
    jalbj

    re: Dragon's Dogma Modding - Full Save Editing

    Hello guys, I have been trying to get the golden idol item but I can't seem to get it to work.

    class type="sItemManager::cITEM_PARAM_DATA">
    <s16 name="data.mNum" value="1"/>
    <s16 name="data.mItemNo" value="170"/>
    <u32 name="data.mFlag" value="0"/>
    <u16 name="data.mChgNum" value="0"/>
    <u16 name="data.mDay1" value="1"/>
    <u16 name="data.mDay2" value="0"/>
    <u16 name="data.mDay3" value="0"/>
    <s8 name="data.mMutationPool" value="0"/>
    <s8 name="data.mOwnerId" value="0"/>
    <u32 name="data.mKey" value="0"/>

  3. #91
    Haven Donator
    POISONED AIR DUCTS is offline
    Join Date : Sep 2011
    Location : Las Vegas
    Posts : 37
    Array

    re: Dragon's Dogma Modding - Full Save Editing

    Anyone know the decimal value for Arisens Bond item? Thanks in advance.

    EDIT: Found it in the .xls file courtesy of Idle, 177 for those wondering. Thanks for this thread again Idle, you the man.

  4. #92
    Senior Member
    tertiussc is offline
    Join Date : Apr 2012
    Location : South Africa
    Posts : 283
    Array

    re: Dragon's Dogma Modding - Full Save Editing

    Quote Originally Posted by Idlehands88 View Post
    Hey guys I'm making a new topic so that I can display all known modding knowledge for this game in 1 post and not have it on a random page in the other threads.

    Level, Vocation and Vocation Rank:
    Code:
    <u8 name="mLevel" value="#"/> - Max value = 200
    <u8 name="mJob" value="#"/> - Vocation Selected - Max value = 10
    <array name="mJobLevel" type="u8" count="10">
    <u8 value="#"/> - Vocation Rank Fighter - Max value = 9
    <u8 value="#"/> - Vocation Rank Strider - Max value = 9
    <u8 value="#"/> - Vocation Rank Mage - Max value = 9
    <u8 value="#"/> - Vocation Rank Mystic Knight - Max value = 9
    <u8 value="#"/> - Vocation Rank Assassin - Max value = 9
    <u8 value="#"/> - Vocation Rank Magick Archer - Max value = 9
    <u8 value="#"/> - Vocation Rank Warrior - Max value = 9
    <u8 value="#"/> - Vocation Rank Ranger - Max value = 9
    <u8 value="#"/> - Vocation Rank Sorcerer - Max value = 9
    <u8 value="#"/> - Vocation Rank UNKNOWN - Max value = 9
    </array>
    Skill and Augments:
    Code:
    <array name="mSkillLv1" type="u32" count="14"> - Skills for Primary Weapons
    <u32 value="#"/> - Set to 4294967295 to unlock all skills
    <u32 value="#"/> - Set to 4294967295 to unlock all skills
    <u32 value="#"/> - Set to 4294967295 to unlock all skills
    <u32 value="#"/> - Set to 4294967295 to unlock all skills
    <u32 value="#"/> - Set to 4294967295 to unlock all skills
    <u32 value="#"/> - Set to 4294967295 to unlock all skills
    <u32 value="#"/> - Set to 4294967295 to unlock all skills
    <u32 value="#"/> - Set to 4294967295 to unlock all skills
    <u32 value="#"/> - Set to 4294967295 to unlock all skills
    <u32 value="#"/> - Set to 4294967295 to unlock all skills
    <u32 value="#"/> - Set to 4294967295 to unlock all skills
    <u32 value="#"/> - Set to 4294967295 to unlock all skills
    <u32 value="#"/> - Set to 4294967295 to unlock all skills
    <u32 value="#"/> - Set to 4294967295 to unlock all skills
    </array>
    <array name="mSkillLv2" type="u32" count="14"> - Skills for Secondary Weapons
    <u32 value="#"/> - Set to 4294967295 to unlock all skills
    <u32 value="#"/> - Set to 4294967295 to unlock all skills
    <u32 value="#"/> - Set to 4294967295 to unlock all skills
    <u32 value="#"/> - Set to 4294967295 to unlock all skills
    <u32 value="#"/> - Set to 4294967295 to unlock all skills
    <u32 value="#"/> - Set to 4294967295 to unlock all skills
    <u32 value="#"/> - Set to 4294967295 to unlock all skills
    <u32 value="#"/> - Set to 4294967295 to unlock all skills
    <u32 value="#"/> - Set to 4294967295 to unlock all skills
    <u32 value="#"/> - Set to 4294967295 to unlock all skills
    <u32 value="#"/> - Set to 4294967295 to unlock all skills
    <u32 value="#"/> - Set to 4294967295 to unlock all skills
    <u32 value="#"/> - Set to 4294967295 to unlock all skills
    <u32 value="#"/> - Set to 4294967295 to unlock all skills
    </array>
    <array name="mAbility" type="s8" count="6"> - Augments
    <s8 value="#"/> Look at Spoiler below for Augment ID's
    <s8 value="#"/> Look at Spoiler below for Augment ID's
    <s8 value="#"/> Look at Spoiler below for Augment ID's
    <s8 value="#"/> Look at Spoiler below for Augment ID's
    <s8 value="#"/> Look at Spoiler below for Augment ID's
    <s8 value="#"/> Look at Spoiler below for Augment ID's
    </array>
    AUGMENT ID LIST:
    Code:
    0 - Fitness
    1 - Sinew
    2 - Egression
    3 - Prescience
    4 - Exhilaration
    5 - Vehemence
    6 - Vigilance
    10 - Leg-Strength
    11 - Arm-Strength
    12 - Grit
    13 - Damping
    14 - Dexterity
    15 - Eminence
    16 - Endurance
    20 - Infection
    21 - Equanimity
    22 - Beatitude
    23 - Perpetuation
    24 - Intervention
    25 - Attunement
    26 - Apotropaism
    30 - Adamance
    31 - Periphery
    32 - Sanctuary
    33 - Restoration
    34 - Retribution
    35 - Reinforcement
    36 - Fortitude
    40 - Watchfulness
    41 - Preemption
    42 - Autonomy
    43 - Bloodlust
    44 - Entrancement
    45 - Sanguinity
    46 - Toxicity
    50 - Resilience
    51 - Resistance
    52 - Detection
    53 - Regeneration
    54 - Allure
    55 - Potential
    56 - Magnitude
    60 - Temerity
    61 - Audacity
    62 - Proficiency
    63 - Ferocity
    64 - Impact
    65 - Bastion
    66 - Clout
    70 - Trajectory
    71 - Morbidity
    72 - Precision
    73 - Stability
    74 - Efficacy
    75 - Radiance
    76 - Longevity
    80 - Gravitas
    81 - Articulacy
    82 - Conservation
    83 - Emphasis
    84 - Suasion
    85 - Acuity
    86 - Awareness
    91 - Suasion
    92 - Thrift
    93 - Weal
    94 - Renown


    Equipped Items:
    Code:
    <array name="mEquipItem" type="class" count="11">
    <class type="sItemManager::cITEM_PARAM_DATA"> - Primary Weapon
    <s16 name="data.mNum" value="#"/> - Item Quantity 1
    <s16 name="data.mItemNo" value="#"/> - Item ID
    <u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
    <u16 name="data.mChgNum" value="0"/> - UNKNOWN
    <u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
    <u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
    <u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
    <s8 name="data.mMutationPool" value="0"/> - UNKNOWN
    <s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
    <u32 name="data.mKey" value="0"/> - UNKNOWN
    </class>
    <class type="sItemManager::cITEM_PARAM_DATA"> - Secondary Weapon
    <s16 name="data.mNum" value="#"/> - Item Quantity 1
    <s16 name="data.mItemNo" value="#"/> - Item ID
    <u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
    <u16 name="data.mChgNum" value="0"/> - UNKNOWN
    <u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
    <u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
    <u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
    <s8 name="data.mMutationPool" value="0"/> - UNKNOWN
    <s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
    <u32 name="data.mKey" value="0"/> - UNKNOWN
    </class>
    <class type="sItemManager::cITEM_PARAM_DATA"> - Clothing (Shirt)
    <s16 name="data.mNum" value="#"/> - Item Quantity 1
    <s16 name="data.mItemNo" value="#"/> - Item ID
    <u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
    <u16 name="data.mChgNum" value="0"/> - UNKNOWN
    <u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
    <u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
    <u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
    <s8 name="data.mMutationPool" value="0"/> - UNKNOWN
    <s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
    <u32 name="data.mKey" value="0"/> - UNKNOWN
    </class>
    <class type="sItemManager::cITEM_PARAM_DATA"> - Clothing (Pants)
    <s16 name="data.mNum" value="#"/> - Item Quantity 1
    <s16 name="data.mItemNo" value="#"/> - Item ID
    <u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
    <u16 name="data.mChgNum" value="0"/> - UNKNOWN
    <u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
    <u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
    <u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
    <s8 name="data.mMutationPool" value="0"/> - UNKNOWN
    <s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
    <u32 name="data.mKey" value="0"/> - UNKNOWN
    </class>
    <class type="sItemManager::cITEM_PARAM_DATA"> - Helmet
    <s16 name="data.mNum" value="#"/> - Item Quantity 1
    <s16 name="data.mItemNo" value="#"/> - Item ID
    <u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
    <u16 name="data.mChgNum" value="0"/> - UNKNOWN
    <u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
    <u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
    <u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
    <s8 name="data.mMutationPool" value="0"/> - UNKNOWN
    <s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
    <u32 name="data.mKey" value="0"/> - UNKNOWN
    </class>
    <class type="sItemManager::cITEM_PARAM_DATA"> - Chestplate
    <s16 name="data.mNum" value="#"/> - Item Quantity 1
    <s16 name="data.mItemNo" value="#"/> - Item ID
    <u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
    <u16 name="data.mChgNum" value="0"/> - UNKNOWN
    <u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
    <u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
    <u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
    <s8 name="data.mMutationPool" value="0"/> - UNKNOWN
    <s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
    <u32 name="data.mKey" value="0"/> - UNKNOWN
    </class>
    <class type="sItemManager::cITEM_PARAM_DATA"> - Gauntlets
    <s16 name="data.mNum" value="#"/> - Item Quantity 1
    <s16 name="data.mItemNo" value="#"/> - Item ID
    <u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
    <u16 name="data.mChgNum" value="0"/> - UNKNOWN
    <u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
    <u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
    <u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
    <s8 name="data.mMutationPool" value="0"/> - UNKNOWN
    <s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
    <u32 name="data.mKey" value="0"/> - UNKNOWN
    </class>
    <class type="sItemManager::cITEM_PARAM_DATA"> - Greaves
    <s16 name="data.mNum" value="#"/> - Item Quantity 1
    <s16 name="data.mItemNo" value="#"/> - Item ID
    <u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
    <u16 name="data.mChgNum" value="0"/> - UNKNOWN
    <u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
    <u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
    <u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
    <s8 name="data.mMutationPool" value="0"/> - UNKNOWN
    <s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
    <u32 name="data.mKey" value="0"/> - UNKNOWN
    </class>
    <class type="sItemManager::cITEM_PARAM_DATA"> - Cape
    <s16 name="data.mNum" value="#"/> - Item Quantity 1
    <s16 name="data.mItemNo" value="#"/> - Item ID
    <u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
    <u16 name="data.mChgNum" value="0"/> - UNKNOWN
    <u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
    <u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
    <u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
    <s8 name="data.mMutationPool" value="0"/> - UNKNOWN
    <s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
    <u32 name="data.mKey" value="0"/> - UNKNOWN
    </class>
    <class type="sItemManager::cITEM_PARAM_DATA"> - Ring
    <s16 name="data.mNum" value="#"/> - Item Quantity 1
    <s16 name="data.mItemNo" value="#"/> - Item ID
    <u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
    <u16 name="data.mChgNum" value="0"/> - UNKNOWN
    <u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
    <u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
    <u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
    <s8 name="data.mMutationPool" value="0"/> - UNKNOWN
    <s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
    <u32 name="data.mKey" value="0"/> - UNKNOWN
    </class>
    <class type="sItemManager::cITEM_PARAM_DATA"> - UNKNOWN
    <s16 name="data.mNum" value="#"/> - Item Quantity 1
    <s16 name="data.mItemNo" value="#"/> - Item ID
    <u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
    <u16 name="data.mChgNum" value="0"/> - UNKNOWN
    <u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
    <u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
    <u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
    <s8 name="data.mMutationPool" value="0"/> - UNKNOWN
    <s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
    <u32 name="data.mKey" value="0"/> - UNKNOWN
    </class>
    </array>
    <class name="mPresentItem" type="sItemManager::cITEM_PARAM_DATA"> - UNKNOWN
    <s16 name="data.mNum" value="#"/> - Item Quantity 1
    <s16 name="data.mItemNo" value="#"/> - Item ID
    <u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
    <u16 name="data.mChgNum" value="0"/> - UNKNOWN
    <u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
    <u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
    <u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
    <s8 name="data.mMutationPool" value="0"/> - UNKNOWN
    <s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
    <u32 name="data.mKey" value="0"/> - UNKNOWN
    </class>
    TIER ID's:
    Code:
    3 - No Stars, Tier 0
    13 - 1 Star, Tier 1
    19 - 2 Stars, Tier 2
    35 - 3 Stars, Tier 3
    67 - Wyrmfire, Tier 4 (MAX)


    Stats and Discipline Points:
    Code:
    <f32 name="mHp" value="#.000000"/> - Current Health
    <f32 name="mHpMax" value="#.000000"/> - Max Health
    <f32 name="mHpMaxWhite" value="#.000000"/> - Max Health you can heal with magick
    <f32 name="mStamina" value="#.000000"/> - Current Stamina
    <f32 name="mStaminaBase" value="#.000000"/> - UNKNOWN
    <f32 name="mStaminaLv" value="#.000000"/> - UNKNOWN
    <f32 name="mBasicAttack" value="#.000000"/> - Strength
    <f32 name="mBasicDefend" value="#.000000"/> - Defense
    <f32 name="mBasicMgcAttack" value="#.000000"/> - Magick Strength
    <f32 name="mBasicMgcDefend" value="#.000000"/> - Magick Defense
    <u32 name="mExp" value="#"/> - Experience for character's level
    <u32 name="mNextExp" value="#"/> - Experience needed til next level
    <array name="mJobExp" type="u32" count="10">
    <u32 value="#"/> - Total Vocation Experience Earned
    <u32 value="#"/> - Total Vocation Experience Earned
    <u32 value="#"/> - Total Vocation Experience Earned
    <u32 value="#"/> - Total Vocation Experience Earned
    <u32 value="#"/> - Total Vocation Experience Earned
    <u32 value="#"/> - Total Vocation Experience Earned
    <u32 value="#"/> - Total Vocation Experience Earned
    <u32 value="#"/> - Total Vocation Experience Earned
    <u32 value="#"/> - Total Vocation Experience Earned
    <u32 value="#"/> - Total Vocation Experience Earned
    </array>
    <array name="mJobNextExp" type="u32" count="10">
    <u32 value="#"/> - Experience needed to next Vocation Level/Rank
    <u32 value="#"/> - Experience needed to next Vocation Level/Rank
    <u32 value="#"/> - Experience needed to next Vocation Level/Rank
    <u32 value="#"/> - Experience needed to next Vocation Level/Rank
    <u32 value="#"/> - Experience needed to next Vocation Level/Rank
    <u32 value="#"/> - Experience needed to next Vocation Level/Rank
    <u32 value="#"/> - Experience needed to next Vocation Level/Rank
    <u32 value="#"/> - Experience needed to next Vocation Level/Rank
    <u32 value="#"/> - Experience needed to next Vocation Level/Rank
    <u32 value="#"/> - Experience needed to next Vocation Level/Rank
    </array>
    <array name="mJobPoint" type="s32" count="10">
    <s32 value="#"/> - Discipline Points - Max = 999999
    <s32 value="#"/> - Discipline Points - Max = 999999
    <s32 value="#"/> - Discipline Points - Max = 999999
    <s32 value="#"/> - Discipline Points - Max = 999999
    <s32 value="#"/> - Discipline Points - Max = 999999
    <s32 value="#"/> - Discipline Points - Max = 999999
    <s32 value="#"/> - Discipline Points - Max = 999999
    <s32 value="#"/> - Discipline Points - Max = 999999
    <s32 value="#"/> - Discipline Points - Max = 999999
    <s32 value="#"/> - Discipline Points - Max = 999999
    </array>
    <s32 name="mGold" value="#"/> - Gold - Max = 99999999
    <s32 name="OnlinePoint" value="99999999"/> - Rift Crystals - Max = 99999999


    PAWN DATA INFO ONLY
    Study Flag/Knowledge:
    Code:
    <array name="mStudyFlag" type="u32" count="322"> - Bestiary, Quest and Travel Knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    </array>
    <array name="mLocalStudyFlag" type="u32" count="322">
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge
    <u32 value="#"/> - Set to 4294967295 for max knowledge


    Pawn Rating:
    Code:
    <u8 name="mTotalValApp" value="#"/> - Appearance Rating - Max= 5
    <u8 name="mTotalValBtl" value="#"/> - Battle Rating - Max= 5
    <u8 name="mTotalValCont" value="#"/> - Helpfulness Rating - Max= 5


    INVENTORY INFO

    Inventory (Item ID swapping/Item Adding):
    Code:
    <array name="mItem" type="class" count="4">
    <class type="cSAVE_DATA_ITEM">
    <u32 name="mItemCount" value="#"/> - Number of Items in Inventory
    <array name="mItem" type="class" count="256">
    <class type="sItemManager::cITEM_PARAM_DATA">
    <s16 name="data.mNum" value="#"/> - Item Quantity 1
    <s16 name="data.mItemNo" value="#"/> - Item ID
    <u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
    <u16 name="data.mChgNum" value="0"/> - UNKNOWN
    <u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
    <u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
    <u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
    <s8 name="data.mMutationPool" value="0"/> - UNKNOWN
    <s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
    <u32 name="data.mKey" value="0"/> - UNKNOWN
    </class>
    <class type="sItemManager::cITEM_PARAM_DATA"> - BLANK ITEM/NO ITEM
    <s16 name="data.mNum" value="0"/>
    <s16 name="data.mItemNo" value="-1"/>
    <u32 name="data.mFlag" value="0"/>
    <u16 name="data.mChgNum" value="0"/>
    <u16 name="data.mDay1" value="0"/>
    <u16 name="data.mDay2" value="0"/>
    <u16 name="data.mDay3" value="0"/>
    <s8 name="data.mMutationPool" value="0"/>
    <s8 name="data.mOwnerId" value="0"/>
    <u32 name="data.mKey" value="0"/>
    </class>
    ...
    More Item Area
    ...


    Storage Items:
    Code:
    <u32 name="mStorageItemCount" value="#"/> - Number of Items in Storage
    <array name="mStorageItem" type="class" count="4278">
    <class type="sItemManager::cITEM_PARAM_DATA">
    <s16 name="data.mNum" value="#"/> - Item Quantity 1
    <s16 name="data.mItemNo" value="#"/> - Item ID
    <u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
    <u16 name="data.mChgNum" value="0"/> - UNKNOWN
    <u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
    <u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
    <u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
    <s8 name="data.mMutationPool" value="0"/> - UNKNOWN
    <s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
    <u32 name="data.mKey" value="0"/> - UNKNOWN
    </class>
    <class type="sItemManager::cITEM_PARAM_DATA"> - BLANK ITEM/NO ITEM
    <s16 name="data.mNum" value="0"/>
    <s16 name="data.mItemNo" value="-1"/>
    <u32 name="data.mFlag" value="0"/>
    <u16 name="data.mChgNum" value="0"/>
    <u16 name="data.mDay1" value="0"/>
    <u16 name="data.mDay2" value="0"/>
    <u16 name="data.mDay3" value="0"/>
    <s8 name="data.mMutationPool" value="0"/>
    <s8 name="data.mOwnerId" value="0"/>
    <u32 name="data.mKey" value="0"/>
    </class>


    CHARACTER AND PAWN APPEARANCE

    Character Appearance:
    Code:
    <class name="mEditPl" type="cSAVE_DATA_EDIT"> - SEARCH FOR THIS
    <array name="(u8*)mNameStr" type="u8" count="25"> - Character Name
    <u8 value="73"/> - Decimal value for Hex Letter Value (Name is currently set to Idlehands88)
    <u8 value="100"/>
    <u8 value="108"/>
    <u8 value="101"/>
    <u8 value="104"/>
    <u8 value="97"/>
    <u8 value="110"/>
    <u8 value="100"/>
    <u8 value="115"/>
    <u8 value="56"/>
    <u8 value="56"/>
    <u8 value="0"/>
    <u8 value="0"/>
    <u8 value="0"/>
    <u8 value="0"/>
    <u8 value="0"/>
    <u8 value="0"/>
    <u8 value="0"/>
    <u8 value="0"/>
    <u8 value="0"/>
    <u8 value="0"/>
    <u8 value="0"/>
    <u8 value="0"/>
    <u8 value="0"/>
    <u8 value="0"/>
    </array>
    <u8 name="mGender" value="#"/> - Male=0, Female =1
    <u32 name="mNickname" value="#"/>
    <u8 name="mVoice" value="#"/>
    <u8 name="mPersonality" value="#"/>
    <u8 name="mFaceBase" value="#"/>
    <u8 name="mFaceEye" value="#"/>
    <u8 name="mFaceEyebrow" value="#"/>
    <u8 name="mFaceNose" value="#"/>
    <u8 name="mFaceMouth" value="#"/>
    <u8 name="mFaceEar" value="#"/>
    <u8 name="mOfsXFaceEye" value="#"/>
    <u8 name="mOfsYFaceEye" value="#"/>
    <u8 name="mOfsXFaceEyebrow" value="#"/>
    <u8 name="mOfsYFaceEyebrow" value="#"/>
    <u8 name="mOfsYFaceNose" value="#"/>
    <u8 name="mOfsYFaceMouth" value="#"/>
    <u8 name="mOfsYFaceEar" value="#"/>
    <u8 name="mOfsZFaceEar" value="#"/>
    <u8 name="mSclFaceEye" value="#"/>
    <u8 name="mSclFaceNose" value="#"/>
    <u8 name="mBodySlender" value="#"/>
    <u8 name="mBodyMuscle" value="#"/>
    <u8 name="mBustScale" value="#"/> - Booby Size
    <u8 name="mHumanBodyAll" value="#"/>
    <u8 name="mHumanHead" value="#"/>
    <u8 name="mHumanBody" value="#"/>
    <u8 name="mHumanArm" value="#"/>
    <u8 name="mHumanLeg" value="#"/>
    <u8 name="mMovement" value="#"/>
    <u8 name="mPosture" value="#"/>
    <u8 name="mWrinkleFace" value="#"/>
    <u8 name="mMakeupFace" value="#"/>
    <u8 name="mScarNo" value="#"/>
    <u8 name="mColorHair" value="#"/>
    <u8 name="mColorEyeR" value="#"/>
    <u8 name="mColorEyeL" value="#"/>
    <u8 name="mColorBody" value="#"/>
    <u8 name="mColorBeard" value="#"/>
    <u8 name="mColorEyebrow" value="#"/>
    <u8 name="mColorMakeup" value="#"/>
    <u8 name="mHairNo" value="#"/>
    <u8 name="mBeardNo" value="#"/>
    </class>


    Pawn Appearance:
    Code:
    <class name="mEditPawn" type="cSAVE_DATA_EDIT"> - SEARCH FOR THIS
    <array name="(u8*)mNameStr" type="u8" count="25">
    <u8 value="73"/> - Decimal value for Hex Letter Value (Name is currently set to Idlehands88)
    <u8 value="100"/>
    <u8 value="108"/>
    <u8 value="101"/>
    <u8 value="104"/>
    <u8 value="97"/>
    <u8 value="110"/>
    <u8 value="100"/>
    <u8 value="115"/>
    <u8 value="56"/>
    <u8 value="56"/>
    <u8 value="0"/>
    <u8 value="0"/>
    <u8 value="0"/>
    <u8 value="0"/>
    <u8 value="0"/>
    <u8 value="0"/>
    <u8 value="0"/>
    <u8 value="0"/>
    <u8 value="0"/>
    <u8 value="0"/>
    <u8 value="0"/>
    <u8 value="0"/>
    <u8 value="0"/>
    <u8 value="0"/>
    </array>
    <u8 name="mGender" value="#"/> - Male=0, Female =1
    <u32 name="mNickname" value="#"/>
    <u8 name="mVoice" value="#"/>
    <u8 name="mPersonality" value="#"/>
    <u8 name="mFaceBase" value="#"/>
    <u8 name="mFaceEye" value="#"/>
    <u8 name="mFaceEyebrow" value="#"/>
    <u8 name="mFaceNose" value="#"/>
    <u8 name="mFaceMouth" value="#"/>
    <u8 name="mFaceEar" value="#"/>
    <u8 name="mOfsXFaceEye" value="#"/>
    <u8 name="mOfsYFaceEye" value="#"/>
    <u8 name="mOfsXFaceEyebrow" value="#"/>
    <u8 name="mOfsYFaceEyebrow" value="#"/>
    <u8 name="mOfsYFaceNose" value="#"/>
    <u8 name="mOfsYFaceMouth" value="#"/>
    <u8 name="mOfsYFaceEar" value="#"/>
    <u8 name="mOfsZFaceEar" value="#"/>
    <u8 name="mSclFaceEye" value="#"/>
    <u8 name="mSclFaceNose" value="#"/>
    <u8 name="mBodySlender" value="#"/>
    <u8 name="mBodyMuscle" value="#"/>
    <u8 name="mBustScale" value="#"/> - Booby Size
    <u8 name="mHumanBodyAll" value="#"/>
    <u8 name="mHumanHead" value="#"/>
    <u8 name="mHumanBody" value="#"/>
    <u8 name="mHumanArm" value="#"/>
    <u8 name="mHumanLeg" value="#"/>
    <u8 name="mMovement" value="#"/>
    <u8 name="mPosture" value="#"/>
    <u8 name="mWrinkleFace" value="#"/>
    <u8 name="mMakeupFace" value="#"/>
    <u8 name="mScarNo" value="#"/>
    <u8 name="mColorHair" value="#"/>
    <u8 name="mColorEyeR" value="#"/>
    <u8 name="mColorEyeL" value="#"/>
    <u8 name="mColorBody" value="#"/>
    <u8 name="mColorBeard" value="#"/>
    <u8 name="mColorEyebrow" value="#"/>
    <u8 name="mColorMakeup" value="#"/>
    <u8 name="mHairNo" value="#"/>
    <u8 name="mBeardNo" value="#"/>
    </class>


    Extra Appearance Options:
    Code:
    <s32 name="mSurgeryTicket" value="#"/> - Number of times you can access the "Edit Character" Screen from Main Menu
    <array name="mHariColor" type="bool" count="7"> - Extra Hair Colors Unlocked
    <bool value="true"/>
    <bool value="true"/>
    <bool value="true"/>
    <bool value="true"/>
    <bool value="true"/>
    <bool value="true"/>
    <bool value="true"/>
    </array>
    <array name="mSkinColor" type="bool" count="7"> - Extra Skin Colors Unlocked
    <bool value="true"/>
    <bool value="true"/>
    <bool value="true"/>
    <bool value="true"/>
    <bool value="true"/>
    <bool value="true"/>
    <bool value="true"/>
    </array>
    <array name="mMakeupColor" type="bool" count="7"> - Extra Makeup Colors Unlocked
    <bool value="true"/>
    <bool value="true"/>
    <bool value="true"/>
    <bool value="true"/>
    <bool value="true"/>
    <bool value="true"/>
    <bool value="true"/>
    </array>


    MORE INFO COMING SOON
    First of all thanks for the info, next do you have a list of Item ID's

  5. #93
    CredibleHulk

    re: Dragon's Dogma Modding - Full Save Editing

    Quote Originally Posted by aureliano17 View Post
    The file has three tabs. Just browse all three of them.
    Ha, I'm an idiot. Thanks

  6. #94
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
    Join Date : Dec 2010
    Location : Whitby, Ontario
    Age : 34
    Posts : 4,709
    Array
    Twitter: @

    re: Dragon's Dogma Modding - Full Save Editing

    Quote Originally Posted by Ixnas View Post
    Wrong. You can mod your pawn's Beastiary, knowledge of quests and area, and also the discipline points. Everything else will corrupt your pawn. Although, I see that you just love to mod yourself on the leaderboards. Shame. However, what if you were to mod a weapon or peiece of armor's stats then add it to your pawn? I haven't found how to edit the stats of an item. Try it out would ya?
    Bestiary and other stuff like that are not considered stats (they are more info then stats) I consider Stats to be Health, Stamina, Strength, Magick and Defenses... Don't be jealious that I found out where the Leaderboard stats were, I'm sure that if I posted how to do it, you'd do it in a heartbeat. Don't get mad because I found something you didn't/can't...

    Also you CAN NOT mod item stats because that info is not stored in the save. That info is stored on the disc.
    Downloads : 71 || Uploads : 4 || Rep Power : 14360 || Posts : 4,709 || Thanks : 1,168 || Thanked 16,733 Times in 1,843 Posts



  7. #95
    Karg

    re: Dragon's Dogma Modding - Full Save Editing

    Quote Originally Posted by Idlehands88 View Post
    Bestiary and other stuff like that are not considered stats (they are more info then stats) I consider Stats to be Health, Stamina, Strength, Magick and Defenses... Don't be jealious that I found out where the Leaderboard stats were, I'm sure that if I posted how to do it, you'd do it in a heartbeat. Don't get mad because I found something you didn't/can't...

    Also you CAN NOT mod item stats because that info is not stored in the save. That info is stored on the disc.
    Thanks for the tut it is easy to follow though i do seem to be having trouble with the study flags every time i do it nothing changes there must be something i am doing wrong i have tried doing only a few instead of loads at once but it doesn't seem to help the only other trouble i had was putting a 2 hander in my secondary which crashed my game turns out you can't dual wield them =p

    I am surprised you can mod the leader board that seems like something that would/should be server side.

  8. #96
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
    Join Date : Dec 2010
    Location : Whitby, Ontario
    Age : 34
    Posts : 4,709
    Array
    Twitter: @

    re: Dragon's Dogma Modding - Full Save Editing

    Quote Originally Posted by Ixnas View Post
    My rule for modding: Never mod yourself on the leaderboards or in an obvious way. I'm never jealous of those who HAVE to mod to get themselves a high rank. Actually, I feel sorry for them. I just happened to see both you and Enigma were on there.

    I think the pawn is entirely sever-based when it comes to stats. For example, when you have a level 2 Pawn that's a fighter, then the server registers that at level 2, that the stats should be the same for ALL pawns that are level 2 fighter. I think modding anything different than these base stats are what corrupts it. I know for a fact that I have the most powerful sorcerer in the game. I've checked other level 200 sorcerers, and I kill almost every stat they have. However, my pawn doesn't sell well because of its level and people have to add me just to use it without paying. I'm sure there's a way around these stats though. We can't give up yet.
    I got to #121 legitly on the Leaderboards... I modded it because I found out how... Also it's me and CountryBoy that are #1 and 2, not Enigma...

    I also might have found a way to mod the stats and not get it corrupt, will be trying it later to see if it works.

    As a note, just because "your" rule to modding is not to mod yourself on the Leaderboards, doesn't mean that EVERYONE has to follow that.
    Downloads : 71 || Uploads : 4 || Rep Power : 14360 || Posts : 4,709 || Thanks : 1,168 || Thanked 16,733 Times in 1,843 Posts



 

 

Similar Threads

  1. [Repost][Tutorial] Dragon's Dogma Full Save Editing by Idlehands88
    By Xenoith in forum Xbox 360 Modding Discussion
    Replies: 98
    Last Post: 07-12-2018, 11:25 AM
  2. [Help] Dragon's Dogma Freezing after editing save
    By Sareion in forum Help & Support
    Replies: 2
    Last Post: 05-12-2013, 04:23 PM
  3. Can someone help me editing my Dragon's Dogma game save?
    By m02a in forum Xbox 360 Modding Discussion
    Replies: 6
    Last Post: 06-25-2012, 08:35 AM
  4. Was wondering if someone could help with dragon's dogma modding/editing.
    By acrylik in forum Xbox 360 Modding Discussion
    Replies: 4
    Last Post: 06-13-2012, 01:53 AM
  5. [REQUEST] Dragon's Dogma Save Editing
    By Idlehands88 in forum Modded Save Requests
    Replies: 9
    Last Post: 05-20-2012, 04:54 PM

Visitors found this page by searching for:

dragons dogma save editor

xbox 360 dragons dogma save editor

dragon dogma save editor dcp value

dragon dogma save editor change stamina

dragon dogma dark arisen stat edit

dragon dogma mod tutorial 360

http:www.360haven.comforumsthreads14213-Dragon-s-Dogma-Modding-Full-Save-Editing

dragon dogma save editor 360

dragons dogma mLogGetWeaponNum

how to mod dragon dogma with horizon#

dragon dogma dark arisen save editorcan you edit save game dragon dogma dark arisen on pc horizonhow to mod dd dark arisen with horizondragons dogma dark arisen save editor xbox 360dragons dogma dark arisen xbox 360 save trainerhttps:www.360haven.comforumsshowthread.php14213-Dragon-s-Dogma-Modding-Full-Save-Editingsave editor dragon dogma dark arisen xbox 360dragons dogma dark arisen save editor dragons dogma dark arisen inventory editing offsetsdragons dogma xbox 360 save editorDDDA Save Manager pcdragon dogma save editordragons dogma save game editordragon dogma save game editordragon dogma pc save editor

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

About 360haven

    360haven is an Forum Devoted To Game modding Fans from all over the world.

    An Awesome Community of Xbox 360 Gamers, Modders and Developers who Create & Share Tutorials, Applications, Gfx, Trainers and Gamesaves.

    A haven for the l33t.
    A scarce paradise for modders.

★★★★★¯\_(ツ)_/¯