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[Release] Dragon's Dogma - Editor - Page 97
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  1. #769
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
    Join Date : Dec 2010
    Location : Whitby, Ontario
    Age : 34
    Posts : 4,709
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    Re: Dragon's Dogma - Editor

    Quote Originally Posted by ELiiTEzPredator View Post
    Did just that. Thank you very much! One more question... Do you have to switch the number of items in storage every time you mod in another item or can you just leave it how it is and it fix itself?
    If you don't fix it when you add items then the item you added will not show up as the game will only read the amount of items that is specified in the save. And if you don't fix the number after removing an item or if you over count your items the game will freeze because the game can't read null items.
    Downloads : 71 || Uploads : 4 || Rep Power : 14366 || Posts : 4,709 || Thanks : 1,168 || Thanked 16,733 Times in 1,843 Posts



  2. #770
    ELiiTEzPredator

    Re: Dragon's Dogma - Editor

    Thanks again. Sorry for being a hassle, but can you read my edit o.o

  3. #771
    ELiiTEzPredator

    Re: Dragon's Dogma - Editor

    2 quick questions:

    Is there a way to put a class specific weapon on a class that it is not specified on? Like use a shield, that can only be equipped by a magic knight, on an assassin class? I tried just entering the item code into the equipped weapon slot and it only showed up in my inventory.

    How do you use the plugins on PUR3 RAF3X's mod tool?

  4. #772
    Senior Member
    shadekor is offline
    Join Date : Sep 2011
    Location : USA
    Posts : 367
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    Re: Dragon's Dogma - Editor

    not no way to do that

    the plugin are for the tool

  5. #773
    jimshooter

    Re: Dragon's Dogma - Editor

    Quote Originally Posted by aureliano17 View Post
    Guys, this is the last time I update this list. I finally managed to identify all the mistakes from the pictures and corrected the IDs. I'm not updating all my other posts. I'm not posting this anywhere else again. This is it. Use it or don't.

    All credit goes to Idlehands88 for the original info.

    All armor and weapons, plus some useful items. List in .xls format with decimal numbers:

    http://www.mediafire.com/?2cjtv976c8jlryh
    I know it been a while has anyone try to finish his work? The spreedsheet of item code is very nice. Just wondering if someone attempt to finish it?

  6. #774
    Miliardo

    Re: Dragon's Dogma - Editor

    Good stuff, boss. I kinda missed text editing.

  7. #775
    Senior Member
    ZeroDarkness89 is offline
    Join Date : Sep 2011
    Posts : 137
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    Re: Dragon's Dogma - Editor

    Hey I was wondering if anyone had any luck getting there added storage items to work without needing to have a item in the before hand.. [ALSO BEFORE ANYONE GOES AND SAYS READ THE POST, TUTORIAL AND ANY OF THOSE I ALREADY DID AND IM SICK OF PEOPLE SAYING IT BECAUSE ITS ANONYING..]

    EDIT: ALSO IF NO ONE KNOWS WHAT IM TALKING ABOUT READ MY POSTS ON PAGE 73 & 74.. I REALLY HOPED THAT IDLEHAND WOULD GIVE ME POINTERS ON HOW HE GOT HIS TO WORK ON HIS STARTER SAVE BUT HEY WHATEVER NOTHING I CAN DO ABOUT THAT NOW..
    Last edited by ZeroDarkness89; 06-24-2012 at 06:56 PM. Reason: FIXED SPELLING, ADDED MORE

  8. #776
    xPaRaGoNx

    Re: Dragon's Dogma - Editor

    Ok guys, I've read through the first 70 pages looking for a solution to my problem. I have the editor and Horizon downloaded. Ive moved my save file to USB and loaded Horizon up. I extract my save file, using horizon, but only ever end up with DD_Savedata_00. I can not, for the life of me, figure out how to extract DD_Savedata from DD_Savedata_00. I have read several posts on the topic, but non specifically stating HOW to extract DD_Savedata from the DD_Savedata_00. Please someone tell me what im doing wrong here!

 

 

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