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[WIP] [Prototype] Magna Carta II Editor - Page 2
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  1. #9
    homura

    Re: [WIP] Magna Carta II Editor

    Quote Originally Posted by Red Hulkv2 View Post
    very nice tool
    Thanks. glad you like it. if you have the game can you check if it works?

  2. #10
    homura

    Re: [WIP] Magna Carta II Editor

    Quote Originally Posted by homura View Post
    Thanks. glad you like it. if you have the game can you check if it works?
    Okay what I have noticed with items is that certain things in hex mess up the list. cybersam and I are going to have to make it skip those things or else you will get an error. I tested it on 30 different saves and some it worked on and others it didn't and the ones that it didn't work on looked similar in hex. So I will talk to cybersam about this tomorrow and hopefully get it fixed. And if other people can test it for me and let me know if it works that will be very helpful.

  3. #11
    Eternal Dragoon
    Rpg_Fan

    Serious_M is offline
    Join Date : Dec 2010
    Location : Netherlands , Amsterdam
    Age : 40
    Posts : 13,028
    Array

    Re: [WIP] Magna Carta II Editor

    nice work as always homura
    Downloads : 59 || Uploads : 1 || Rep Power : 18489 || Posts : 13,028 || Thanks : 3,665 || Thanked 1,794 Times in 1,447 Posts


    Serious_M

  4. #12
    homura

    Re: [WIP] Magna Carta II Editor

    Quote Originally Posted by Serious_M View Post
    nice work as always homura
    did it work for you?

  5. #13
    Eternal Dragoon
    Rpg_Fan

    Serious_M is offline
    Join Date : Dec 2010
    Location : Netherlands , Amsterdam
    Age : 40
    Posts : 13,028
    Array

    Re: [WIP] Magna Carta II Editor

    Quote Originally Posted by homura View Post
    did it work for you?
    not tested yet
    Downloads : 59 || Uploads : 1 || Rep Power : 18489 || Posts : 13,028 || Thanks : 3,665 || Thanked 1,794 Times in 1,447 Posts


    Serious_M

  6. #14
    homura

    Re: [WIP] Magna Carta II Editor

    Quote Originally Posted by Serious_M View Post
    not tested yet
    Let me know if it works for you. it won't work if you have either check_tuto in your save and may or may not work if you Have TrackName in your save... I have checked it multiple times on multiple saves some it works for and others it doesn't (characters stats work perfectly but items are where the problem begins.) if it doesn't work on your save upload it so I can take a look at it and see if there is anything different about it.

  7. #15
    Eternal Dragoon
    Rpg_Fan

    Serious_M is offline
    Join Date : Dec 2010
    Location : Netherlands , Amsterdam
    Age : 40
    Posts : 13,028
    Array

    Re: [WIP] Magna Carta II Editor

    I will let you know if i start with it
    Downloads : 59 || Uploads : 1 || Rep Power : 18489 || Posts : 13,028 || Thanks : 3,665 || Thanked 1,794 Times in 1,447 Posts


    Serious_M

  8. #16
    homura

    Re: [WIP] Magna Carta II Editor

    Quote Originally Posted by Serious_M View Post
    I will let you know if i start with it
    okay. the quickest solution is just going to a different area and then trying my editor again.. I have saves that are really close to each other in the storyline and some work and some don't so you should be able to fix it by just going to a different area and saving and trying again. well me and cybersam need to figure out how to fix this problem. I think I found it but gotta have cybersam check it out just in case. It is basically what appears after the TrackName that decides whether it works or not. The length we used doesn't work on some of the saves..

 

 
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