360haven works best with JavaScript enabled
[TUTORIAL] Kingdoms of Amalur Item Effect Modding - Page 12
Loading
Page 12 of 32 FirstFirst ... 2789101112131415161722 ... LastLast
Results 89 to 96 of 256
  1. #89
    Haven Martial Arts God


    cybersam is offline
    Join Date : Jan 2011
    Posts : 1,193
    Array

    Re: [TUTORIAL] Kingdoms of Amalur Item Effect Modding

    Quote Originally Posted by Crimi Martin View Post
    I'm trying to edit the number of skill and ability points used when leveling up. Does anyone know where they are located?
    I was able to mod my money and size of inventory, but I can't for the life of me find out where to mod skill points.
    I was also able to mod my weapon.
    well...i do know where they are saved... but... i'm probably not going to make a tutial for that... because like most of the things in this game its saved in a list...
    and the stuff saved in a list is changing order with each save...
    and to make it even harder... stuff like this is saved in a double list... meaning the id and the value are saved in 2 different lists... same as the inventory stuff only this times without strings... just numbers ^_^''
    so... sorry not going to make one... you will have to wait for the editor... ^_^'

    Quote Originally Posted by Folly View Post
    True, I should've been more precise. The 25 was supposed to be 52 as a ruff count as the save I checked was after the 2nd 00 00 00 06.
    well np about that... just glad to see others do try to help too eve if they are new here ^_^
    well in your case... you aren't really new anymore... ^_^'''
    Downloads : 17 || Uploads : 2 || Rep Power : 7544 || Posts : 1,193 || Thanks : 43 || Thanked 4,060 Times in 399 Posts


    Programming today is a race between software engineers striving to build bigger and better idiot-proof programs,
    and the Universe trying to produce bigger and better idiots.
    So far, the Universe is winning.

    Rich Cook

  2. #90
    Senior Member
    DarkOne
    Crimi Martin is offline
    Join Date : Aug 2011
    Posts : 202
    Array

    Re: [TUTORIAL] Kingdoms of Amalur Item Effect Modding

    Thanks for the info CyberSam. I'll wait for the editor.
    I was hoping it wouldn't be too difficult. Oh well, I'll stick with the broken weapons :)
    For now >_>

  3. #91
    poison25

    Re: [TUTORIAL] Kingdoms of Amalur Item Effect Modding

    Quote Originally Posted by cybersam View Post
    ...
    now open the con file in the hex editor and go to 0xD05C
    there we have the size of the whole file
    either change the size to the new one or add the value from before here too... (this is also needed... didn't try without changing this value but i'm sure this will corrupt your save if you don't change it as well)
    ...
    can someone explain how this works (perhaps with an example)
    i dont know how to get the original size so that i can search for it

    everyting else works perfect, i feel stupid that i cant figure that out

  4. #92
    Haven Martial Arts God


    cybersam is offline
    Join Date : Jan 2011
    Posts : 1,193
    Array

    Re: [TUTORIAL] Kingdoms of Amalur Item Effect Modding

    if you've made a backup just open that and you can read the original size...
    or just extract the save from the backup and select everything that will tell you how big your file is in hex (if you're using hex workshop)...
    other wise if the tool you're using shows you the file size in bytes then you can convert that to hex and you can look for that... as that's is also the same thing...
    Downloads : 17 || Uploads : 2 || Rep Power : 7544 || Posts : 1,193 || Thanks : 43 || Thanked 4,060 Times in 399 Posts


    Programming today is a race between software engineers striving to build bigger and better idiot-proof programs,
    and the Universe trying to produce bigger and better idiots.
    So far, the Universe is winning.

    Rich Cook

  5. #93
    A Pirate's Life For Me!
    Demon

    Caister is offline
    Join Date : Jul 2011
    Location : Narwhalin'
    Age : 36
    Posts : 143
    Array

    Re: [TUTORIAL] Kingdoms of Amalur Item Effect Modding

    It's in your file contents ^_^
    Downloads : 13 || Uploads : 0 || Rep Power : 4888 || Posts : 143 || Thanks : 19 || Thanked 20 Times in 16 Posts



  6. #94
    inforsir

    Re: [TUTORIAL] Kingdoms of Amalur Item Effect Modding

    cyber my weapons have like 6 effects on on them allreayd what i mean in 1 of ur pics it shows 00 00 00 ff ff ff ff but i cant seem to find them under my weapons when i look them up is what i mean


    ill post up a ss to show u in a sec.

  7. #95
    Haven Martial Arts God


    cybersam is offline
    Join Date : Jan 2011
    Posts : 1,193
    Array

    Re: [TUTORIAL] Kingdoms of Amalur Item Effect Modding

    @inforsir
    well you don't search for the effect id...if you don't know the effect id your weapon has you can't search for it...
    if you named your weapon you can search for that name
    that way you can find it very easy...
    Downloads : 17 || Uploads : 2 || Rep Power : 7544 || Posts : 1,193 || Thanks : 43 || Thanked 4,060 Times in 399 Posts


    Programming today is a race between software engineers striving to build bigger and better idiot-proof programs,
    and the Universe trying to produce bigger and better idiots.
    So far, the Universe is winning.

    Rich Cook

  8. #96
    inforsir

    Re: [TUTORIAL] Kingdoms of Amalur Item Effect Modding

    take a loook at this lol
    Greatswrod called Widow
    http://imageshack.us/photo/my-images/196/ss1gu.png/

    charkas( or w/e they are) there name is Life
    http://imageshack.us/photo/my-images/577/ss2fm.png/
    i cant find as many values as u have :( only like 6 and on life there isnt any and it has effects

 

 

Similar Threads

  1. Replies: 53
    Last Post: 05-12-2014, 09:16 PM
  2. [Tutorial] Dungeon Defenders Item Modding Tutorial
    By Idlehands88 in forum Xbox 360 Tutorials
    Replies: 171
    Last Post: 08-02-2012, 05:18 PM
  3. [*TUTORIAL*]Blonde tutorial for DD item modding (anyone can do it)
    By kentaXmarasume in forum Xbox 360 Tutorials
    Replies: 9
    Last Post: 04-26-2012, 04:49 PM
  4. Kingdoms of Amalur modding HELP Please!
    By XajNyne in forum Modded Save Requests
    Replies: 1
    Last Post: 02-27-2012, 02:32 AM
  5. Kingdoms Of Amalur Reckoning modding
    By john10077 in forum Xbox 360 Modding Discussion
    Replies: 12
    Last Post: 02-02-2012, 09:10 AM

Visitors found this page by searching for:

kingdoms of amalur code 1A6920

kingdom of amalur item id list

hex item amalur

kingdom of alamur reckoning xbox 360 item mod

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

About 360haven

    360haven is an Forum Devoted To Game modding Fans from all over the world.

    An Awesome Community of Xbox 360 Gamers, Modders and Developers who Create & Share Tutorials, Applications, Gfx, Trainers and Gamesaves.

    A haven for the l33t.
    A scarce paradise for modders.

★★★★★¯\_(ツ)_/¯