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View Full Version : [TUTORIAL] CastleMiner Z Block ID Swapping



Idlehands88
01-23-2012, 04:37 PM
Hey guys, this is the next part to ID Swapping. By using this method you can make a base/house out of Blocks that aren't obtainable through legit or inventory modding. For example you can make a Lava base/house or a Bedrock base/house!

To do this you need to extract the X#Y#Z#.dat file that your Base is located at. Then use fairchild's Decompression Toolkit (http://www.360haven.com/forums/showthread.php?9317-Castle-Miner-Z-Compression-Encryption-Tool) and Open the Decompressed file into a Hex Editor.

http://img716.imageshack.us/img716/782/castleminerzblockidswap.jpg


00- None
01- Dirt
02- Grass
03- Sand
04- Lantern (Minable)
05- Lantern (NOT Minable) //HIDDEN
06- Rock
07- Gold Ore //HIDDEN
08- Iron Ore //HIDDEN
09- Copper Ore //HIDDEN
0A- Coal //HIDDEN
0B- Diamonds //HIDDEN
0C- Lava (NOT Able to Walk Through) //HIDDEN
0D- Lava (Able to Walk Through) //HIDDEN
0E- Bedrock //HIDDEN
0F- Snow
10- Ice
11- Log
12- Leaves //HIDDEN
13- Wood
14- BloodStone
15- Space Rock //HIDDEN
16- Iron Wall
17- Copper Wall
18- Golden Wall
19- Diamond Wall
1A- Torch
1B- Torch
1C- Torch
1D- Torch
1E- Torch
1F- Torch
20- Torch
21- Crate
22- Door (Closed)
23- Door (Closed)
24- Door (Opened)
25- Door (Opened)
26- Door (Opened)

kentaXmarasume
01-25-2012, 06:22 AM
WOW IDLE HANDS !!!!!!! another game that you just cut through and slaughtered through modding